

Gauges that can be displayed over the heads of actor sprites to display how much aggro that actor holds in comparison to the other actors.Taunting units can have animations played on them repeatedly to quickly relay information to the player about their taunt properties.Provoked battlers can have provoke lines displayed to indicate which unit has provoked them.Aggro effects accumulate through battle and can be manipulated through notetag values, Plugin Commands, and/or Plugin Parameters.Provoke and taunt effects work both ways for actors and enemies.Three different ways to influencing which targets enemies should attack: Provoke, taunt, and aggro.A option can be turned on (or through notetags) to set enemies to always target the party member with the highest aggro.įeatures include all (but not limited to) the following:

The higher the aggro value, the more likely the chances of being targeted. The taunt effects can be split up into global, physical, magical, or certain hit only taunts and these can be applied to almost any trait object.Īggro is a numeric value that determines the likelihood and/or priority level of how often a target party member is to be attacked by an enemy unit. Taunts are a third way to steer an opponent to focus on a party member. This plugin provides support for multiple provocations and such provocations will be given focus based on the state's priority value. Provocations come in the form of states, where when a unit applies a provoke state on a target, the target must attack the provoker when using single target skills. This can be in the form of provocations, taunts, and aggro.
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